4x4 Evolution Download

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4x4 EVO offers players the chance to race customizable off-road vehicles through sixteen different tracks. Each track has its own music score and is designed to offer racers new and unique challenges. Successful racers use their prize money to purchase improvements for their vehicles, such as a higher performance exhaust system, an improved suspension, or special off-road racing tires.

Thank you for using our software library. Download the required product from the developer's site for free safely and easily using the official link provided by the developer of 4x4 Evolution below. 4x4 Evo is a video game published in 2000 on Windows by Gathering. It's a racing / driving and simulation game, set in an off-road / monster truck, licensed title, vehicle simulator and automobile themes, and was also released on Mac.

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In addition to the PC release, versions of 4x4 Evolution are available for Macintosh systems and for the Dreamcast. In an innovative development, the game is designed so that players with any version of the game can compete against one another online, regardless of which platform they use.

Offroad racing games vary hugely in their stance and influences. Games like Monster Truck Madness look to the American monster truck passion for their inspiration, whilst 4x4 Evolution is more focused on how much damage you can do on uneven terrain with a Land Cruiser, yet both fall under the same generic umbrella. In deference to MTM, it has its fans, but on the whole, the best way to impress your clientele is to give them jaw-dropping graphics from every angle, and that means throwing them off cliffs, into the ocean and over precipices until their knuckles ache from wrenching the vehicle back and forth. And that's just what Terminal Reality have done with 4x4 Evolution. It's offroad action at its slickest, giving you one objective, to get through checkpoints, and telling you and your computer controlled opponents to do this in any way you see fit. Thanks to the vivacity that TRI have injected into the locations and the differing characteristics of the cars, finding the most efficient way to get to your objective can be quite difficult, but the rewards are great thanks to the World Rankings system, which allows you to put yourself up against the world's finest by uploading your lap times and high scores.

Offline offroad

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The 3D engine Terminal Reality have developed was originally intended for the Dreamcast, but with the PC now being given equal status we're getting a vastly souped up interpretation, with highly detailed, rolling polygonal landscapes and about 5,000 polygons per vehicle. Everything is modelled realistically, right down to the driver's heads turning left and right to follow the roadside action. The lighting is very impressive also, and utterly dynamic, following everything you do. If you knock over a barrel sitting on the roadside, the shadows screw up and contort to reflect its changing position, and even so the framerate remains constant. The overall quality of presentation, and of graphical execution is consistent. Real care has been afforded to every little detail, and if you've ever seen one of the plethora of racers in real life, you would be hard-pressed to spot any imperfections in the replication. The multitude of camera angles explored by the post-race flyby creates a spectacular visual event, one well worth watching through once per track. It may even help you usurp paths through the ruckus that you hadn't considered previously. As if the graphical excellence wasn't enough, aurally things are suitably noisy also. The engines roar and the grit that flies up from under your tyres scrabbles with onomatopoeic authenticity. The audio/visual experience is second only to real-life.

In the cockpit

So we know that 4x4 looks great and sound fabulous, but just how does it play? The answer is wonderfully. After a quick and eventless installation process, I immediately jumped into the fray by way of the Quick Race mode and drove around an oilfield-style track offering with huge pilons all over the place and oil drums to circumnavigate. Unlike other racers the checkpoints take the form of converted scenery, so in this case I was trying to steer between painted rocks, and although these can be a little difficult to order numerically in your mind at times, there's a little green arrow in the centre of the screen shows you the way to your next 'point, so you don't lose out as a result. Also on offer are Training, One-off Racing, Time Challenge and Career Modes, which allow you to race for money in order to upgrade your vehicle in between racers (or just buy a new vehicle entirely). Between the various modes you will explore all 16 tracks, but hidden away on the CD is also a track editor, which enables you to create your own and extend the life of the game further than its sell-by date. I forsee these tracks becoming quite popular on the Internet, and that can't help but increase the popularity and longevity of the game even further.

Realism

One of the things Terminal Reality were really striving for when they were developing 4x4 was realism, and although the steering on the vehicles is a touch heavy, it is an otherwise idyllic elucidation of the offroad sport, with a perfectly fitting physics engine and more than 50 licensed brands and makes for the various cars, including those from Nissan, Toyota and others. Unfortunately this comes at a price, since the car manufacturers don't like having their vehicles destroyed, so most of the contracts will read that TRI have full rights to use the cars, but they may not crash them, because the cars don't crash. Regardless of how realistic an impression of the medium that is, it does mean that if you throw your Land Cruiser into a wall the side-panelling won't just shear off as you would expect. However, this is probably a good thing considering the hoops you are expected to throw the cars through on a track to track basis. It was either this or limping home in a roll cage on stilts I should think. Another thing to hold against TRI is the computer AI. For a game which focuses on cutthroat offroad racing, your opposition is somewhat lacking. You can literally fall a few checkpoints behind due to a dodgy shortcut and recover yourself. I had hoped to be cursing with frustration over the insurmountable opposition, but apparently it was not to be. In one instance, I fell into the water, ran into a tree and missed two checkpoints and was forced to backtrack, yet still managed to come second.

Conclusion

As I've hinted at all along, 4x4 Evolution takes hold of the offroad genre and gives it a frontrunner, something to aspire to. Some people are bound to still have issues with it, but at the end of the day it has jaw-dropping graphics, gripping gameplay and if it weren't for the stodgy AI and lack of damage skins on vehicles, the game would be untouchable. As it is it's the best of what's available.

People who downloaded 4x4 Evolution (a.k.a. 4x4 EVO) have also downloaded:
4x4 EVO 2, Cabela's 4x4 Off-Road Adventure 3, Colin McRae Rally 2005, 1000 Miglia, Need For Speed 2 Special Edition, 1914: Shells of Fury, Driver (a.k.a. Driver: You Are the Wheelman), Colin McRae Rally 2

> >4x4 Evo
4.72 / 5 - 57 votes

Description of 4x4 Evo Windows

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Terminal Reality brought the seriously fun and successful Monster Truck Madness to 4-wheeling enthusiasts via Microsoft. Since then, Terminal Reality has moseyed over to GOD Games. It only makes sense then that Terminal Reality would follow up one successful title with an ambitious project of similar design. They almost pulled it off. In many ways 4x4 Evo breaks new ground in off-road racing - especially compared with the competition (Accolade'sTest Drive: Off-Road series ranks among the worst series of games ever).

Showroom Quality

Technically, 4x4 Evo delivers a one-two-three punch of outstanding graphics, integrated online play and complex career-mode elements. With the visual detail turned to maximum (in my case, 1600x1200, 32-bit color with Mip-mapping) the game delivers visual richness far exceeding today's standards. The SUVs, trucks and other vehicles reek of detail and color while the terrain rolls and buckles with realistic earth tones. Visual minutiae add character and life to the standard fare of ovals and large figure-8 tracks. Still, the designers left out the option of driver's side view with steering wheel, A-beam, instruments and most importantly, a rear-view mirror (essential for online play).

Interactive elements, such as earth-moving bulldozers, heavy lifting cranes and fast-moving trains add variety and random hazards during each race. The skies above the race flaunt (quite needlessly) airborne hang-gliders, airplanes and birds. This is a nice touch but entirely unnecessary. Still, the richness of each track conveys a feel and flavor unique to each track. There will be no mistaking one track for another.

4x4 Evo boasts one the most complex career modes available. Though Ford, GM, Chevy, Dodge, Toyota, Mitsubishi, Lexus and Nissan are represented, the foolhardy claim of 'over 70+ vehicles' doesn't hold water. In truth, there is little difference between the Ford Explorer Sport and the Ford Explorer Limited. Hell, why not include the 'Ford Explorer Sport - Blue' and the 'Ford Explorer Sport - Red' as 'unique models'? Ford certainly doesn't claim to offer 20 SUVs, so why should Terminal Reality make that claim? Probably because 70+ sounds a lot better than telling the truth and saying 28 (that's not nearly as impressive when you consider the GMC Jimmy/Chevy Blazer-type siblings which brings the total down to 22.)

Through the career mode players earn money to add enhancements to their truck. Players win cash by winning races, which allows them to purchase upgrades and new vehicles, which allows them to win more races. Thankfully players won't have to wade through days and weeks of races to unlock the cars. As with the tracks, every vehicle is available from the get-go. Upgrades, however, must be earned. A critical feature of career mode has been left out, however. Though drivers are free to drive head-on into thousand-ton rocks at 60 mph, the trucks back away undamaged. Terminal Reality failed (or was denied by the vehicle manufacturers) to allow any vehicle damage no matter how much punishment they take.

No CB Radio Required

Online play is managed through a built-in interface to GameSpy. Matchmaking is a breeze though a bit confusing because players can join a game in progress but can't actually join the race - leaving players standing around in the game room not knowing when the game will end. This caused no small amount of confusion with most players. Many players jump in and out of games, leaving when they found the game they joined was already in progress. Still, the in-game play features smooth driving without the jerks and warps of most online games.

Though the game sports elements of realism in the driving model, it also begins to fall apart here. Most developers wisely choose a very realistic game or a completely arcade-style gameplay environment. Few games can actually pull off the melding of the two genres without creating a wishy-washy Al Gore feeling. Is it an arcade game? 'Well, that depends on how you define the word 'is'.' Actually, this game defies classification. Though the handling feels close to real at times, with body roll, bouncing and 4-wheel grip, these effects have been toned down when stretched to their limits.

The body rolls alright, but not quite enough to roll the entire vehicle (no doubt the manufacturers want do downplay the remote possibility that one of their high center of gravity vehicles might be unsafe for soccer moms!) The SUVs also have a tendency to bounce and dolphin. Combine the two together and the resulting feeling leaves the driver not quite in control or entirely aware of when the wheels are in fact on the ground (and the body is bouncing) or the wheels have left the ground (and the entire truck is bouncing). It makes a difference. If the wheels maintain contact with the ground you can still steer - otherwise you drifting in some unwanted direction completely out of control. With so much bouncing going on, oversteer becomes a fact of life, not an option.

Stuck in the Mud

Despite the learning curve, driving one of these beasts gets easier with practice. Still it doesn't quite matter. It's one thing to take a Jeep (woops! There aren't any Jeeps in this game) off-road and sling mud, it's quite another to drive around a course and through checkpoints only two car-widths wide at full throttle while bouncing. The game utilizes the familiar checkpoint theme that requires drivers to navigate a course laced with checkpoints. The track designers were kind enough to use completely immovable objects, such as 3' diameter pipe, folding plastic signs and large rocks as markers. These objects stop a truck dead in its tracks. No glancing blows. None of this 'well, he got most of his truck through the gate' business. Nope. Either in or out and don't even think about trying to pass through the gate from the wrong direction.

How annoying. There is nothing worse than leading the race until the 8th lap only to be bumped (by AI drivers that show a remarkable ability to hold their line) into some puny little rock and come to a screeching halt and lose the race. Is the game about accurate driving or seat-of-your-pants driving? If the game is designed for the former then the trucks should be a bit less bouncy and more controllable. If the game is about the latter then why punish drivers for being perhaps 2' off the mark? It just doesn't make sense. On one hand players can freely drive anywhere they darn well please - and this includes shortcuts and off the map bypasses. On the other hand artificial constraints and unrealistic accuracy forces the player to reign in their wild desires and 'get with the program recruit!'

Half the Game It Should Be x 2

4x4 Evo just doesn't make sense. Terminal Realityshould have developed the 'ultimate 4x4 driving simulation' or 'the most radical woo-hoo 4x4 mud in your fingernails arcade game ever!'. Instead they have produced 'a semi-realistic game that takes you right to the edge of fun and then backs away.' It is a game that feels constrained and contained and never fires on all cylinders. Perhaps the blame lies in the mixed nature of its design. 4x4 Evo was built simultaneously for the PC, Mac and *Sega****Dreamcast***. As you might expect from a game designed for three platforms, the game lacks a single unifying design and feels out of place and in between.

I have read several reviews of this game trying to convince myself that I should enjoy this game. I looked for words of praise from sites that donated high scores to this game. I tried to find elements of gameplay that I had missed or nuances that I simply overlooked. In the end I returned to my gut feeling that I simply don't like 4x4 Evolution.

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Comments and reviews

assassin942019-05-191 point

one of the best old school games around

clodisvaudo2019-04-140 point

is very nostalgis

rd2019-02-051 point

Cheap laptop with celeron and intel hd 500, windows 10 in xp compat mode, runs well.

Your Dad's Bellybutton2018-08-061 point

i used to play this game alot. i'ts really good. got it at my local used games store and played it on my dreamcast.

JellyBread2018-08-060 point Windows version

This game's super nostalgic, played it on my PlayStation 2. Defiantly the most underrated game of all time.

Gjammer2018-04-032 points Windows version

Works well on Windows 7. I set compatibility mode to XP and ran as administrator. It works beautifully with a GTX 960 2GB. It even recognized my Thrustmaster T.16000M joystick, which I use mostly for flight sims.

generah2018-02-271 point Windows version

its not playing on my pc

khan2018-01-302 points

i cant play this game on windows 7
can any one tell me any way

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GeForceMX200Gamer1012017-08-300 point Windows version

I installed this on my PC with a nVidia RIVA TNT2 card. It ran horrible. I sold that machine, and build a custom '99 gaming PC, and it had a GeForce 2MX 200, and an AWE64. Game runs great!

PowerPCUK2017-04-14-2 points

Where has the Mac version gone to download? and will it work on the PowerPC?

ShadowPrincess2017-02-190 point

Memories again.. I remember back in 2007 hosting a tournament with an add-on track called The River Runs Through It. What a blast! So many great tracks both add-on and otherwise.

Tom2017-02-043 points

I LOVED this game! I used to race against my PC buddy with his version, we had so much fun.

Brunauss2016-08-222 points

This was the original cross platform multiplayer game, long before Microsoft Xbox started puffing up and pounding on their chest about doing it first.

recycledconsoles2016-04-130 point

Any one know if there is a way I can play this on windows?

DaJeepster2015-06-041 point Mac version

4x4 Safari Evolution Download

This game is the reason I keep my old MAC. This will run on OS X.6.8 at the newest. Bought this in 2000 and I still use this game and love it.

evo2015-01-022 points Mac version

this is one of my all time favorite games.

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4x4 Evolution Download Full Version

Various files to help you run 4x4 Evo, apply patchs, fixes, maps or miscellaneous utilities.

Mac Version

  • Year:2000
  • Publisher:Gathering of Developers, Inc.
  • Developer:Terminal Reality, Inc.

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